We propose the use of a quantum algorithm to deal with the problem of searching with errors in the framework of two-person games. Specifically, we present a solution to the Ulam's problem that polynomially reduces its query complexity and makes it independent of the dimension of the search space.

Using Quantum Mechanics to Cope with Liars

MACCONE, LORENZO
2005-01-01

Abstract

We propose the use of a quantum algorithm to deal with the problem of searching with errors in the framework of two-person games. Specifically, we present a solution to the Ulam's problem that polynomially reduces its query complexity and makes it independent of the dimension of the search space.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11571/220412
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