By monument, we mean in this text a narrative and spatialized artifact that allows the reactivation of the past. In this respect, we will consider as monuments the experiments made possible by the new interactive digital technologies such as video games and virtual and augmented reality (VR and AR). Following the perspective opened by the most recent studies on memory, we will question the contemporary processes of understanding historical events, which today necessarily involve a mediated repositioning of the personal point of view and emotions.

Immersive Monuments : Social Memory and Trauma Processing in Video Games and Virtual Reality

Modena E.
2021-01-01

Abstract

By monument, we mean in this text a narrative and spatialized artifact that allows the reactivation of the past. In this respect, we will consider as monuments the experiments made possible by the new interactive digital technologies such as video games and virtual and augmented reality (VR and AR). Following the perspective opened by the most recent studies on memory, we will question the contemporary processes of understanding historical events, which today necessarily involve a mediated repositioning of the personal point of view and emotions.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11571/1473211
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